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- **************************
- * MOD4WIN Version 2.30b *
- **************************
- * Player Engine Update *
- **************************
- _______________________________________________________________________________
-
- 10:56PM 12/7/95
-
- Here is another update of the player engine for MOD4WIN 2.30. To use this
- update you need to have MOD4WIN 2.30 (or the 2.30a update) already installed
- on your system, then simply replace the file player32.dll with this new one.
- This update contains all the fixes from 2.30a plus new fixes as outlined below:
-
- 2.30a fixes and enhancements
- ============================
-
- general:
- * note range limits were wrong in some formats (most notably some 4 channel
- FastTracker MOD's were treated as ProTracker MOD's and didn't play any
- notes below C-1 or above B-3)
- * file format detection was screwed (some FAR and MTM modules didn't play
- right when renamed to *.MOD)
- * sometimes after starting the program the player would load the module but
- then just sit there and do nothing for a few seconds
- * volume bars in effect panel didn't show in full length with extreme left
- or right panning
-
- OPL4:
- * fixed sample offset with XM's
- * can load true 16 bit samples (they're converted to 12 bit for now to save
- space in the precious OPL4 memory)
- * volume is adjusted correctly in accordance to the pan position
-
- GF1:
- * uses a better algorithm for sample uploads to minimize memory fragmentation
-
- 2.30b fixes and enhancements
- ============================
-
- general:
- * STM/S3M fine vol slide and fine portamento effects were played correctly,
- but not displayed in the effect panel
- * fixed XM vol column effects
- - pan slide left/right were mixed up
- - fine vol slide up/down were playing right but displayed wrong
- - note portamento parameter was interpreted wrong
- * fixed problem with sample offset and pattern delay on the same line
- * fixed problem with 256 rows in one pattern
- * StereoControl effect is temporarily disabled
- * 669's with 128 orders didn't load
- * default pattern length for XM must be 64 rows
- * corrected minor flow control problem in S3M's
- * corrected minor flow control problem with looping modules
-
- OPL4:
- * fixed problem with 7 bit OKT samples
-
- GF1:
- * check for non-existing samples before attempting to play
- * tried to load samples when there was no more free memory
- _______________________________________________________________________________
-
- I hope this update is useful to you. If you still find problems with the
- play routines or if you think a certain song is not being played correctly
- please drop me a note at mailto:jpuchert@mailbox.syr.edu. Be as specific
- and detailed as possible with the description of the problem and have the
- module ready to e-mail it to me if I need it.
-
- Make sure to visit our web pages at
-
- http://kosmic.wit.com/~kosmic/mod4win/ (North America)
- http://www.rz.tu-ilmenau.de/~kbruns/ (Europe)
-
- for the latest available news and updates and convenient online registration.
- _______________________________________________________________________________
-
- -- ## Jensi - MOD4WIN development team - mailto:jpuchert@mailbox.syr.edu ##
- ## JSInc. - P.O. Box 6173 - Syracuse, NY 13217-6173 - USA ##
- ## for info/news/updates visit http://kosmic.wit.com/~kosmic/mod4win/ ##
-